Builders of egypt game release date1/1/2024 But he purchased so few that I would only get a couple of hundred bread from him and he would leave behind the majority of the goods I had produced, and the workforce required to make them cost close to the amount he had purchased, so at that rate it was going to take me several years of sitting and waiting to complete the mission objectives after completing the tutorial aims.įinally I noticed some things with the tutorial itself, mostly spelling and grammatical errors, which I am assuming will be addressed closer to the release date (I have no idea of game development timeline). It seemed like the only way I was gaining it was when the trader arrived from the nearby city with the trade route and purchased some goods. I was a little confused as to how to earn bread. So it seems the houses inhabitants aren't going to the bazaar to top up their supplies as often as they should have. My houses were getting downgraded complaining of a lack of food when the bazaar across the road had thousands of fish and a good store of wheat. Similarly, the AI of the houses seemed really lazy. "Don't take" for instance could mean that the stockpile shouldn't be taking and storing from the producer, or it could mean that the next in the chain of production like the brickmaker shouldn't be taking from the stockpile. I was also confused about the wording in the stockpile options. Similarly, the collectors that were collecting clay seemed insistent on taking it to the further stockpile from the pits instead of the more efficient nearer one, despite that one having plenty of spare space and setting a higher threshold for storing clay. But althoiugh I had 20 spare workers and the clay pits were waiting for collection, the stockpiles were running at 1/10 collectors, so I don't understand why my unemployed citizens weren't addressing this issue. In looking at my stockpiles (I put in two) there was no clay there, presumably why the potter and brickmaker were complaining. For example, my clay pits were all full and thus not producing more clay, meanwhile the potter and brickmaker were both warning that I had no clay resources. Onto the actual gameplay, everything on the whole seems to work as intended, though I feel like the mathematics and AI are a little off. Oh and the edge scrolling would sometimes do nothing, sometimes move slowly, sometimes move rapidly, it seemed really inconsitent. I am assuming that this type of thing is going to be addressed later on before the final release of the game and that the developers priorities at the moment lie with the actual gameplay, so it isn't a big deal, but more something that will be upsetting if it continues into the full release. When zoomed out, the carts just looked like baskets of goods but on zooming in, the cart itself and the person pulling it appeared. I'll outline some things I noticed that will hopefully be addressed by the developers before the game is released.įirstly, the graphics were very choppy in terms of what was being displayed. It still needs work, but I guess that's why it's still early access. This has the makings of a solid city builder game, and I'm excited to see what the final release looks like. Any input is welcome as I am happy to discuss. It wouldn't let me post a review so I will put it here instead.
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